Game Programming

University: HAW Hamburg

Current Year

Chapter 0: Exams (21.03.2017)

Chapter 1: Introduction (21.03.2017)

Chapter 2: Component-Based Entity Systems (04.04.2017)

Appendix A: Git (18.04.2017)

Chapter 3: Git Flow (21.04.2017)

Chapter 4: Style & Design Principles (21.04.2017)

Previous Years

Chapter 5: Development Tools (19.04.2016)

Chapter 6: Automated Testing in Games (26.04.2016)

Chapter 7: Procedural Content Generation (03.05.2016)

Chapter 8: Tool Development (17.05.2016)

Chapter 9: AI (24.05.2016)

(by Christian Oeing)

Chapter 10: Game Localization (31.05.2016)

Chapter 11: Physics (07.06.2016)

Chapter 12: Shaders (21.06.2016)

Chapter 13: Debugging and Performance Optimization (28.06.2016)

Questions? Comments? Suggestions? Your turn! :)