Game Programming

University: HAW Hamburg

Current Year

Chapter 0: Exams (21.03.2017)

Chapter 1: Introduction (21.03.2017)

Chapter 2: Component-Based Entity Systems (04.04.2017)

Appendix A: Git (18.04.2017)

Chapter 3: Git Flow (21.04.2017)

Chapter 4: Style & Design Principles (21.04.2017)

Chapter 5: Development Tools (09.05.2017)

Chapter 6: Automated Testing in Games (23.05.2017)

Chapter 7: Debugging and Performance Optimization (06.06.2017)

Chapter 8: Procedural Content Generation (13.06.2017)

Chapter 9: AI (27.06.2017)

(by Christian Oeing)

Chapter 10: Physics (04.07.2017)

Chapter 11: Cloud Development (11.07.2017)

Previous Years

Tool Development (17.05.2016)

Game Localization (31.05.2016)

Shaders (21.06.2016)

Questions? Comments? Suggestions? Your turn! :)