Pathfinder & Grab Bag API

Ho ho ho, that’s almost like Christmas! I haven’t got one, I haven’t got three, no, I’ve got exactly two things for you:

First, I’ve uploaded the API Documentation of my Grab Bag of Useful Stuff! This one is especially useful if you’re working with the libraries instead of the plain source code.

Second, I’ve finished my pathfinder tool, which illustrates different shortest path algorithms for you.


The top left shows a map of 300 x 300 tiles. Use the Unwalkable brush to the right to block parts of the map for the pathfinding algorithm. When you’re finished, set the start and finish points of the path to find.


The tool offers three different pathfinding algorithms: Dijkstra, A* and growing a rapidly-exploring random tree.

Click on Find Path to make the tool try to find a path from start to finish. All visited tiles will be painted yellow, and the resulting path will be painted green.

Author: npruehs

Nick Pruehs is a Co-Founder of Slash Games, Hamburg. In 2009, he graduated as “Best Bachelor” in computer science at Kiel University. Two years later Nick finished his master’s degree in “Sound, Vision, Games” at Hamburg University of Applied Sciences, becoming the Lead Programmer of Daedalic Entertainment shortly after.

Questions? Comments? Suggestions? Your turn! :)