How to survive the GGJ 2013

It’s as easy as: Using our Perforce server for the first time. Using our Hansoft server for the first time. And then, making an HTML5 game for the first time, spending half the time porting our ByChance Framework to JavaScript.

And that’s exactly what we did at the InnoGames Jam Site past weekend.

In 48 hours, Christian Oeing, Jo Lott, Christian Küchmeister and me created HeartTracer, a native JavaScript single-player top-down-shooter set in a cyber environment. The levels are randomly generated at run-time, and the game is fully playable in your favorite web browser!

Author: npruehs

Nick Pruehs is a Co-Founder of Slash Games, Hamburg. In 2009, he graduated as “Best Bachelor” in computer science at Kiel University. Two years later Nick finished his master’s degree in “Sound, Vision, Games” at Hamburg University of Applied Sciences, becoming the Lead Programmer of Daedalic Entertainment shortly after.

2 thoughts on “How to survive the GGJ 2013”

    1. Well, actually working with Hansoft worked quite well for us 🙂 We were kinda disappointed by Perforce (or better: its VS plugin), but maybe WE are doing THAT wrong 😉

Questions? Comments? Suggestions? Your turn! :)